
We provide ItsasAPP online (apkid: eus.ehu.tta2122.itsas.app) in order to run this application in our online Android emulator.
Description:

Run this app named ItsasAPP using MyAndroid.
You can do it using our Android online emulator.
NOTE: This application has been developed within the framework of two subjects at the University of the Basque Country; The programming was carried out in the 2nd year of the Master's Degree in Telecommunications Engineering in the "Advanced Telematics Technologies" course, while the design was carried out in the "Curriculum Research in Teaching Materials" Minor "Teaching Materials Research" course.
So development is implemented by people who are not professionals, and in a limited amount of time, it is a product that can have unwanted errors.
In addition, because they can use the camera / microphone or access external servers, people under the age of 13 should not use the application without the care of a guardian or adult.
The main purpose of this application is to teach the importance of caring for the environment, as well as the importance of caring for the sea, in this case the importance of caring for the sea.
Our app consists of several types of games, such as questions and answers, a maze, connecting different drawings together, and a video.
In the first game, they will have to answer four random questions related to the main topic, and in order to move from one question to another, they will have to guess them.
In the second activity, they will have to download the maze drawing so that they can draw on it.
The goal would be to get the fish home the right way.
Once done, they will need to take a photo and upload it to this app.
Once the image has been uploaded, they will be able to move on to the next page.
There, they will find an audio that tells the story of an adventure when the fish returned home.
In the previous penultimate game, two columns will be found, and there will be four drawings in each column.
In this activity, children will have to match the drawings in one column with the others.
The final activity will be to watch a Video to round out what has been done before.
In addition, in order for children to gradually understand what we want to teach them, they will also come across some audio, and some stories will be told in them.
Combining the proposed activities and user participation, we are confident that we will achieve our main goal.
As we mentioned earlier, one of our main goals would be to make children aware of the importance of caring for the environment.
In order to log in, you must enter your username and password.
Once you take that step, you can get started with this incredible app.
When they reach the last bell, we ask them to draw the sea of their dreams; so that we can see if the children have internalized something they have learned from the previous activities.
So development is implemented by people who are not professionals, and in a limited amount of time, it is a product that can have unwanted errors.
In addition, because they can use the camera / microphone or access external servers, people under the age of 13 should not use the application without the care of a guardian or adult.
The main purpose of this application is to teach the importance of caring for the environment, as well as the importance of caring for the sea, in this case the importance of caring for the sea.
Our app consists of several types of games, such as questions and answers, a maze, connecting different drawings together, and a video.
In the first game, they will have to answer four random questions related to the main topic, and in order to move from one question to another, they will have to guess them.
In the second activity, they will have to download the maze drawing so that they can draw on it.
The goal would be to get the fish home the right way.
Once done, they will need to take a photo and upload it to this app.
Once the image has been uploaded, they will be able to move on to the next page.
There, they will find an audio that tells the story of an adventure when the fish returned home.
In the previous penultimate game, two columns will be found, and there will be four drawings in each column.
In this activity, children will have to match the drawings in one column with the others.
The final activity will be to watch a Video to round out what has been done before.
In addition, in order for children to gradually understand what we want to teach them, they will also come across some audio, and some stories will be told in them.
Combining the proposed activities and user participation, we are confident that we will achieve our main goal.
As we mentioned earlier, one of our main goals would be to make children aware of the importance of caring for the environment.
In order to log in, you must enter your username and password.
Once you take that step, you can get started with this incredible app.
When they reach the last bell, we ask them to draw the sea of their dreams; so that we can see if the children have internalized something they have learned from the previous activities.
MyAndroid is not a downloader online for ItsasAPP. It only allows to test online ItsasAPP with apkid eus.ehu.tta2122.itsas.app. MyAndroid provides the official Google Play Store to run ItsasAPP online.
©2024. MyAndroid. All Rights Reserved.
By OffiDocs Group OU – Registry code: 1609791 -VAT number: EE102345621.