
We provide Truco Estrela : Poker Slots online (apkid: com.hkmm.estrela.truco) in order to run this application in our online Android emulator.
Description:

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A deck of 40 cards is used (excluding 8, 9, 10 and jokers) with two pairs.
Truco is played over three rounds (best of three), to see who has the strongest cards (with the highest symbolic value).
The distribution of cards is done automatically and randomly by our system, with no player intervening in this process.
Players: 2 or 4
Number of cards: 40 (retiring, 8, 9, 10 and Jokers)
Distribution: 3 cards for each participant
Goal: The team that scores 12 points wins the game.
Strength of Cards
The strength of the cards, from highest to lowest, regardless of the turns is:
3 (Suit)
2 (Duke)
A (Ace)
K (King)
J (Jack)
Q (Queen)
7
6
5
4
In this case, suits are of no importance.
Definitions
Turn - It is the card that the shuffler turns over when dealing the cards.
It is the card that will define the 4 shackles.
Shackles - These are the strongest cards in the game, stronger than 3.
Round - Fraction of the hand.
In each round, players show a card.
The strongest card wins the round.
Hand - Fraction of the game, worth 1 point and may have its value increased to 3, 6, 9 and 12 points.
It is played in the best of 3 rounds.
Match - Game worth 12 points, achieved through the "hands".
Truco - It is a request for a raise that can only be done on each player's turn.
If no player requests, the match will be worth 1 point.
If the Truco is requested and the opponent accepts it, the game is worth 3 points.
If the opponent does not accept, the player who made the request gets a point.
Six - It is a "raise" request that can be made when a player is challenged with the Truco request.
In this case, the game that was initially worth one point and was truncated, now worth 3, will now be worth 6, if the opponent accepts.
If the opponent does not accept the request, the challenger scores 3 points.
Nine - It is a "raise" request that can be made when a player is challenged with the "Six" request.
In this case, the match that was worth 6 will be worth 9 with this request, if the opponent accepts.
If the opponent does not accept the request, the challenger scores 6 points.
Twelve - It is a "raise" request that can be made when a player is challenged with the "Six" request.
In this case, the game that was worth 6 will be worth 9 with this request, if the opponent accepts it.
If the opponent does not accept the request, the challenger scores 9 points.
Truco is played over three rounds (best of three), to see who has the strongest cards (with the highest symbolic value).
The distribution of cards is done automatically and randomly by our system, with no player intervening in this process.
Players: 2 or 4
Number of cards: 40 (retiring, 8, 9, 10 and Jokers)
Distribution: 3 cards for each participant
Goal: The team that scores 12 points wins the game.
Strength of Cards
The strength of the cards, from highest to lowest, regardless of the turns is:
3 (Suit)
2 (Duke)
A (Ace)
K (King)
J (Jack)
Q (Queen)
7
6
5
4
In this case, suits are of no importance.
Definitions
Turn - It is the card that the shuffler turns over when dealing the cards.
It is the card that will define the 4 shackles.
Shackles - These are the strongest cards in the game, stronger than 3.
Round - Fraction of the hand.
In each round, players show a card.
The strongest card wins the round.
Hand - Fraction of the game, worth 1 point and may have its value increased to 3, 6, 9 and 12 points.
It is played in the best of 3 rounds.
Match - Game worth 12 points, achieved through the "hands".
Truco - It is a request for a raise that can only be done on each player's turn.
If no player requests, the match will be worth 1 point.
If the Truco is requested and the opponent accepts it, the game is worth 3 points.
If the opponent does not accept, the player who made the request gets a point.
Six - It is a "raise" request that can be made when a player is challenged with the Truco request.
In this case, the game that was initially worth one point and was truncated, now worth 3, will now be worth 6, if the opponent accepts.
If the opponent does not accept the request, the challenger scores 3 points.
Nine - It is a "raise" request that can be made when a player is challenged with the "Six" request.
In this case, the match that was worth 6 will be worth 9 with this request, if the opponent accepts.
If the opponent does not accept the request, the challenger scores 6 points.
Twelve - It is a "raise" request that can be made when a player is challenged with the "Six" request.
In this case, the game that was worth 6 will be worth 9 with this request, if the opponent accepts it.
If the opponent does not accept the request, the challenger scores 9 points.
MyAndroid is not a downloader online for Truco Estrela : Poker Slots. It only allows to test online Truco Estrela : Poker Slots with apkid com.hkmm.estrela.truco. MyAndroid provides the official Google Play Store to run Truco Estrela : Poker Slots online.
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