We provide GFXBench Benchmark online (apkid: com.glbenchmark.glbenchmark27) in order to run this application in our online Android emulator.


Description:

Run this app named GFXBench Benchmark using MyAndroid.
You can do it using our Android online emulator.

GFXBench is a free, cross-platform and cross-API 3D graphics benchmark that measures graphics performance, long-term performance stability, render quality and power consumption with a single, easy-to-use application.
GFXBench 5.0 enables measuring mobile and desktop performance with advanced graphics effects and increased workloads across multiple rendering APIs.
Features:
Cross API benchmark using Vulkan and OpenGL
Aztec Ruins: our first benchmark to test devices with game-like content using available for both Vulkan and OpenGL ES 3.2.
Aztec Ruins render features
- Dynamic global illumination
- Compute shader based HDR tone mapping, bloom and motion blur
- Sub-pass based deferred rendering: Geometry and lighting passes take advantage of local memory caches.
- Dynamic lighting and real-time shadows
- Real time SSAO for depth-of-field effect
Automatically detects your device's capabilities and selects the most appropriate test set for your device to provide accurate information.
Therefore, the list of available tests may vary between devices.
Car Chase for OpenGL ES 3.1 plus Android Extension Pack testing
Manhattan 3.0 for OpenGL ES 3.0 and Manhattan 3.1 for OpenGL ES 3.1 testing
Battery and Stability test: Measures the devices battery life and performance stability by logging frames-per-second (FPS) and expected battery running while running sustained game-like animations
Render quality test: Measures the visual fidelity provided by the device in the high-end gaming-like scene
Multi-lingual, easy-to-use user interface: device comparison within the application by downloading the complete GFXBench database, extensive system information
On-screen and off-screen test run modes
Includes all previous low-level tests for devices with only ES2.0 capability.
Test list (varied by Vulkan and OpenGL ES capabilities):
Aztec Ruins
Car Chase
Manhattan 3.1
Manhattan
T-Rex
Tessellation
ALU 2
Texturing
Driver Overhead 2
Render Quality
Battery and Stability
ALU
Alpha Blending
Driver Overhead
Fill
Please note: The full fledged benchmark needs at least 900 MB free space on the device (required for the high-level test scenes).
Used permissions:
ACCESS_NETWORK_STATE, ACCESS_WIFI_STATE, INTERNET
These are used by the data downloading and updating processes.
We try to constrain our downloads to Wifi networks.
WRITE_EXTERNAL_STORAGE, READ_EXTERNAL_STORAGE
These are used to store and read downloaded data on the external storage if its more adequate.
BATTERY_STATS, CAMERA, READ_LOGS, WRITE_SETTINGS
We strive to display the most detailed hardware information possible without any network communication.
These flags are used for this purpose.
You can compare your benchmark results with all the other uploaded results at our website: www.gfxbench.com.
If you need any help, please contact us via email at [email protected]!

MyAndroid is not a downloader online for GFXBench Benchmark. It only allows to test online GFXBench Benchmark with apkid com.glbenchmark.glbenchmark27. MyAndroid provides the official Google Play Store to run GFXBench Benchmark online.

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